Where does your enterprise stand on the AI adoption curve? Take our AI survey to find out.
Under the deal, Azerion will launch five Sanrio Hello Kitty-branded games as web-enabled versions powered by HTML5, the lingua franca of the web. The games will be accessible to a wide audience on both the web and mobile devices.
The companies will create games based on the pop icon that are interactive, cross-platform, and regularly updated.
Azerion is planning a series of joint marketing initiatives to introduce the new Hello Kitty across its diverse platforms to its audiences across the globe. The Dutch company will develop and distribute multimedia promotional events and community engagement through social media channels, featuring video trailers and other assets.
Azerion has more than 900 employees at its headquarters in Schiphol-Rijk, the Netherlands and 19 other offices. The company acquired Spil Games in 2019, and it has titles such as Operate Now Hospital and Habbo. It raised $242 million in April.
Promoting and activating its audience to drive awareness for the new Hello Kitty experience will enable Azerion to reach new audiences on the publisher and user side and offer new entertainment content for existing Sanrio fans no matter where they are or what device they use. Through this partnership, Azerion will provide Sanrio’s Hello Kitty-branded games with a reach of up to 220 million unique players.
Erol Erturk, vice president of games and content at Azerion, said in a statement that the partnership will support Sanrio’s plan to turn Hello Kitty into a full-fledged media franchise.
The first games include Hello Kitty Pinball and Hello Kitty Jumper. Hello Kitty has been around since 1960.
GamesBeat’s creed when covering the game industry is “where passion meets business.” What does this mean? We want to tell you how the news matters to you — not just as a decision-maker at a game studio, but also as a fan of games. Whether you read our articles, listen to our podcasts, or watch our videos, GamesBeat will help you learn about the industry and enjoy engaging with it.
How will you do that? Membership includes access to:
- Newsletters, such as DeanBeat
- The wonderful, educational, and fun speakers at our events
- Networking opportunities
- Special members-only interviews, chats, and “open office” events with GamesBeat staff
- Chatting with community members, GamesBeat staff, and other guests in our Discord
- And maybe even a fun prize or two
- Introductions to like-minded parties